/**
- Skill: Deposit items from the bot's inventory into a nearby chest.
- Dispatches
minecraft_deposit_itemsto the MCP server. The bot opens the - chest, transfers requested items, and closes the container. Caller is
- responsible for enforcing constraints.allowedChests at the session layer. */
import type { MinecraftItemRequest, MinecraftSkill, SkillContext, SkillResult } from "../types.ts"; import type { MinecraftRuntime } from "../minecraftRuntime.ts";
export class DepositItemsSkill implements MinecraftSkill { readonly name = "deposit_items"; readonly description = "Deposit items from inventory into a chest.";
private readonly runtime: MinecraftRuntime; private readonly chestX: number; private readonly chestY: number; private readonly chestZ: number; private readonly items: MinecraftItemRequest[]; private interrupted = false;
constructor( runtime: MinecraftRuntime, chest: { x: number; y: number; z: number }, items: MinecraftItemRequest[] ) { this.runtime = runtime; this.chestX = chest.x; this.chestY = chest.y; this.chestZ = chest.z; this.items = items; }
checkPreconditions(): { ok: boolean; reason?: string } { if (!Array.isArray(this.items) || this.items.length === 0) { return { ok: false, reason: "No items specified to deposit." }; } return { ok: true }; }
async execute(context: SkillContext): Promise { if (context.signal.aborted || this.interrupted) { return { status: "interrupted", summary: "Skill interrupted before execution.", retries: 0 }; }
try {
context.onProgress?.(
`Depositing ${this.items.length} stack(s) at ${this.chestX},${this.chestY},${this.chestZ}...`
);
const result = await this.runtime.depositItems(
this.chestX,
this.chestY,
this.chestZ,
this.items,
context.signal
);
if (!result.ok) {
return {
status: "failed",
summary: result.error || "Deposit command rejected.",
retries: 0
};
}
const output = result.output;
const depositedLine = output.deposited.length > 0
? output.deposited.map((entry) => `${entry.count}x ${entry.name}`).join(", ")
: "nothing";
const skippedLine = output.skipped.length > 0
? ` skipped: ${output.skipped.map((entry) => `${entry.name} (${entry.reason})`).join(", ")}`
: "";
return {
status: "succeeded",
summary: `Deposited ${depositedLine} at chest ${output.chest.x},${output.chest.y},${output.chest.z}.${skippedLine}`,
retries: 0
};
} catch (error) {
return {
status: "failed",
summary: error instanceof Error ? error.message : String(error),
retries: 0
};
}
}
interrupt(_reason: string): void { this.interrupted = true; }
getStatus(): string {
return this.interrupted
? deposit items (interrupted)
: depositing ${this.items.length} stack(s);
}
}
