/**
- Skill: Craft an item using known recipes.
- Dispatches
minecraft_craftto the MCP server. The Mineflayer bot pulls - ingredients from inventory, uses a nearby crafting table if required, and
- produces the item. Fails fast when ingredients are missing or no recipe is
- known so the planner can recover. */
import type { MinecraftSkill, SkillContext, SkillResult } from "../types.ts"; import type { MinecraftRuntime } from "../minecraftRuntime.ts";
export class CraftItemSkill implements MinecraftSkill { readonly name = "craft_item"; readonly description = "Craft an item using known recipes.";
private readonly runtime: MinecraftRuntime; private readonly recipeName: string; private readonly count: number; private readonly useCraftingTable: boolean; private interrupted = false;
constructor(runtime: MinecraftRuntime, recipeName: string, count = 1, useCraftingTable = false) { this.runtime = runtime; this.recipeName = recipeName; this.count = count; this.useCraftingTable = useCraftingTable; }
checkPreconditions(): { ok: boolean; reason?: string } { if (!this.recipeName) return { ok: false, reason: "No recipe name specified." }; if (this.count < 1) return { ok: false, reason: "Count must be at least 1." }; return { ok: true }; }
async execute(context: SkillContext): Promise { if (context.signal.aborted || this.interrupted) { return { status: "interrupted", summary: "Skill interrupted before execution.", retries: 0 }; }
try {
context.onProgress?.(`Crafting ${this.count}x ${this.recipeName}...`);
const result = await this.runtime.craftItem(
this.recipeName,
this.count,
this.useCraftingTable,
context.signal
);
if (!result.ok) {
return {
status: "failed",
summary: result.error || "Craft command rejected.",
retries: 0
};
}
const output = result.output;
return {
status: "succeeded",
summary: `Crafted ${output.crafted}x ${output.recipeName} (requested ${output.requested}).`,
retries: 0
};
} catch (error) {
return {
status: "failed",
summary: error instanceof Error ? error.message : String(error),
retries: 0
};
}
}
interrupt(_reason: string): void { this.interrupted = true; }
getStatus(): string {
return this.interrupted
? craft ${this.recipeName} (interrupted)
: crafting ${this.count}x ${this.recipeName};
}
}
